So it's been awhile since my last post. I've mostly been working on a lot of things under the hood of the game, cleaning up bad code and all. Recently I've made two major changes:
- I've changed the level scaling to an experimental system where the exp to next level doesn't change, but instead the drop rate and value of exp goes down as you level.
- Coinciding with this I've also made it that enemies scale both in exp value and difficulty as time goes on.
I'm hoping this will create an interesting experience (and personally I find it easier to feel out when I need to start scaling things up, and when I need to pull back.)