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LakenDaCoda

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Joined on 4/19/13

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More SRNG Updates

Posted by LakenDaCoda - 19 hours ago


So it's been awhile since my last post. I've mostly been working on a lot of things under the hood of the game, cleaning up bad code and all. Recently I've made two major changes:

  1. I've changed the level scaling to an experimental system where the exp to next level doesn't change, but instead the drop rate and value of exp goes down as you level.
  2. Coinciding with this I've also made it that enemies scale both in exp value and difficulty as time goes on.


I'm hoping this will create an interesting experience (and personally I find it easier to feel out when I need to start scaling things up, and when I need to pull back.)


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